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Miriam Bonetti
Miriam
Modeling, Texturing



Location:
Italy

Language(s):
Italian, English

Member Since:
September 2003

Last Updated:
23 November 2009

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Jean Luc Picard
Maya, mental ray, Mudbox, Photoshop
August 2009


   
Hi all, this is my second attempt to do a good digital double.
It's always a challenge for me , i'm still improving my skills. I modeled the base mesh with maya using a couple of references founded on the net. Then I sculpted / textured the head and some little detail of the jacket in mudbox.
I composed the final image with photoshop.
C&c on how to make a character more "human" and natural are always welcome!!!
Thanks
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