Miriam Bonetti Miriam Modeling, Texturing Location: Italy Language(s):
Italian, English Member Since: September 2003 Last Updated: 23 November 2009 Portfolio Views: 3464 Chosen as Favorite: 4
Groups:
Jean Luc Picard Maya, mental ray, Mudbox, Photoshop August 2009
Hi all, this is my second attempt to do a good digital double.
It's always a challenge for me , i'm still improving my skills. I modeled the base mesh with maya using a couple of references founded on the net. Then I sculpted / textured the head and some little detail of the jacket in mudbox.
I composed the final image with photoshop.
C&c on how to make a character more "human" and natural are always welcome!!!
Thanks